Trials in Tainted Space or if you want to call it, TITS is an erotic text-based game from the people that brought to us the very naughty Corruption of Champions. For most people, Trials in Tainted Space is a game that they will fire up, play for about five minutes and just shut off. .minerva is a Flash Local Shared Object editor built based on the AMF3 specification and the AMF0 specification.minerva is capable of reading and writing all known data types successfully. I do not plan on supporting older browsers unless it's a trivial change. Any issues please click on the support button at the top.
When I started working on TiTS, the “Creature” data type, descriptor functions, and appearance screen were some of the first things to get cobbled together (along with character creation). At the time, I intended the appearance screen to be usable by any “Creature” in the game, not just the player character.
When you use the standalone flash player. I wouldn’t suggest saving into the in-game save. Save it as a file via “save file”. Then just use “load file” to continue the saved game. Works fine on my end and as long as you don’t delete it, you should be fine as well;D. Cheat List - Trials in Tainted Space Wiki. Trials in Tainted Space's gameplay is not immune to exploitation. There are various features the player can access. A save editor for the game Trials in Tainted Space. TiTsEd allows you to edit your character's stats,. A save editor for Trials in Tainted Space. Contribute to algoRhythm99/TiTsEd development by creating an account on GitHub.
That never happened, because if I had done so, I would have probably doubled the lines of code in order to do with it – having variants with “you have” and “[target.heShe] has”. As of a few days ago, there were approximately 4,300 lines of code in appearance.as.
I finally did it. Of course I leaned on ternary operators so as not to bloat the linecount, but I can now feed any NPC (with properly set statistics) into the appearance function and get an appearance similar to the player character’s. It was a real bear, believe me, but some of the hilarity I discovered when testing almost made up for it.
For instance – did you know that Anno’s statblock had balls? When I made her, I started from a copy/paste of Syri with some edits and apparently forgot to give her a thorough neutering.
What’s the advantage of doing all that extra work? Well for enemies with fully fleshed out stat-lines, I can add an appearance button that lets you take a more exacting look at their body that the single paragraph of fluff. It also sets the stage to more easily display highly customizable NPCs if I ever go that crazy.
Oh, and I wrote a new scene for a Zheng Shi enemy and coded in Tessa’s bust too.
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UPDATE 0.7.2
PART 1: CONTENT
New Enemies:
- Lizardman Acolyte
- Huge Rat
- Wererat
New Quest:
- Noises in the basement (Bareshade / Bar)
- Rats! (Bareshade / Bar)
- Extra resources (Bandit’s Camp / Jester)
New Options:
- Hunting with Bernard (Forest – Hut)
- First you need to ask him about the hunting in the shop. Occurs every Friday evening. With the like at least 40 there’s an option which moves the relationship on the next level.
- Outdoor fun (Bareshade)
- Conversation with Jester (Bandit’s Camp)
- Few more topics with NPCs (Bareshade)
- More scenes (Bareshade / Hot Spring)
- Male dominant, Female submissive, bath with Hayden
- Werewolf, new dominate way (Forest)
New Items and Recipes:
- Regen Powder, Lust-Regen Powder, Erogenous Powder (All of those items can be found after defeating the acolyte. With item in your inventory you can do some study back at home to learn new recipes).
- Nut Mash (Check the ‘old book’ in your house)
PART 2: MECHANICS
Relationship screen
- I decided to make those numbers visible, so now it’s easier to see how much certain people likes you.
Talk screen
- The previous system was mostly rng, so to get all the talks sometimes there was need to repeat the same action over and over again. Now in certain places there’s a special window with the list of topics you can ask the other person (It also shows which topics are new).
Animal training screen
- It’s only dog for now, but it’s easier to see how the animal likes you, also how much energy it have (Which is needed to learn new tricks).
- Dog can also be taught “Search” command now. It’ll bring back a random resource.
PART 3: VISUAL ASPECTS
Bandit – third version
Lumberjack
Werewolf
All of those made by ZoroJ.
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I also don't know how to do anything with the dog, whenever I try to name it it doesn't work. And that's the only option I have. Also, is there any way of progressing in the game right now after running food and drink errands for the jester and telling Bernard about it? It just kinda feels like I'm stuck. If that's it for now I totally understand. Sorry for all the questions and thank you so much for your work and effort on this game, it really paid off. :)
EDIT: It also feels like sneaking into the camp to defeat the bosses would be a next step but idk if that's possible now, if it is, do I need to improve my relationship with the bandits by increasing their attitude?
So to answer your question from the previous comment: you have to go to the abandoned hut in the forest at friday night. The event is happening over there, not in the shop in Bareshade.
The dog is still being improved. You should have a new icon in the reinforcement screen (The one where you upgrade buildings).
There's not much to do in this update if it comes to bandits. In 0.9 there will be a boss fight.
Alrighty, so quick question for you all. How exactly can I get Bernard to go on a hunt with me? I already talked to him about hunting many times and I know I need to go over there and talk to him on Fridays, but though it says Friday evenings are when he can go out, the shop is closed at night and I lose my chance. When I talk to him in the day on Friday, nothing comes up. Just the normal talk subjects. Do you guys have any advice?
P.S. I have a high enough relationship with him too to move things further.
i love this game is so entertaining, but i'm having trauble with the los acolytes i'm just missing one but i can't find it
The following places you can find them in are the Dark or normal Swamp, Forest or Lake, and the Ruin at a certain time.
For the one in the Ruin, there should be some warriors that are skipping sparring match somewhere around night time or before morning that leads to her if you make the right choices.
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Hi I really like your game and I was wondering if u can sleep with the shopkeeper and if yes how
Hey.
It's not possible yet.
You can use Love Potion on him, that lead to a naughty scene with him. But using that also makes him like you less. Also it's only for males for now.
Love the update, keep up the good work!
P.S What is the Gay Potion for?
Thanks, glad you like it.
It's for a quick change your orientation. You can change quickly from gay to straight or the other way around by using potions.
There's a bug where if you save your game with a love potion but then reload that save file, the love potion is gone and I think it also takes away the materials used for the love potion? I had like 6 on me so that I could test them out on different people/enemies but then I reloaded my save file right after I had gotten the 'Mastered Potion' tier for the Love Potion and not only were all of my Love Potions gone but also the MP tier as well
That's actually a ren'py things. For now I can only suggest to move somewhere after doing things on the screens and save then. I'm trying to find a way to do something with it.
Oh man...that lumberjack model :drool. Hope we get to see more interactions with him in the future!
Keep up the great work :)
How do you see the third version of the Bandit?
There will be more interaction with everyone in the Bareshade. I'm focusing more on shopkeeper now, but there will be time for others too.
Just tease bandit more. There's normal version, bandit libido at least 20 change it into second version and above 65 it's a third version.
i dont suppose you have ideas of things like bad ends similar to trials in tainted space, do you?
Actually, I have a plan for bad endings. There's a 'Sanity' stat. It does nothing yet, but finally I plan to use it in certain battles and when it hits 0 then there will be a different losing scene. I'm not sure how it was resolved in trials.
in trials in tainted space, it didn't go off of stats for bad endings all the time. Stat based bad ends were mostly done through how submissive you became toward an npc. Most bad ends were from you losing either a certain amount of times to a certain enemy, losing in a dungeon, or outright submitting to a character. I would suggest sleeping or crafting to reduce sanity, but the affect of sanity would also result in the character moving to an area over night
this is coming along so well, Im excited to see the how big it'll end up being😍
I have tons of ideas, so if I'll be able to put them all into the game then it's going to be big :D
I am going to guess that the lizardess enemy might be found in the same place as the Warriors are found, which is in the Swamps i think?
I was guessing she will be in one of them, i will have a look at her scenes when i look around in there when i come back on here, also, the dog does not seem to have the train option when interacting with him at home, i only see nothing or to name him.
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Never mind about the rats having problems with the happy meter going the wrong way when it comes to submitting to those guys, it seem to be working now, maybe it was a bug or something?